To Andrea Radrizzani & the Executive Board · Aser Ventures
Aser Ventures owns a full portfolio of sports distribution, media, production, and technology companies spanning live streaming, data, sponsorship, and content creation. eyeora xr provides the destination — a ready-to-scale platform that turns passive media consumption into active, social spatial immersion across every asset in that portfolio.






Synergy 01 · DAZN
The same live feed, resold as presence. Virtual courtside seats with no capacity ceiling, social co-watching that lifts retention, and premium tiers that flat streaming cannot price.
Section 2
Passive, flat-screen consumption is stagnating — especially among younger demographics. Audiences demand presence, social co-watching and interactive engagement. Spatial hardware is going mainstream, and the window to define immersive distribution is now.
Traditional media distribution
The eyeora xr paradigm
Aser Ventures can either license these technologies in the future at a premium, or partner now with eyeora to set the standard for the immersive sports economy.
Section 3 · New Entertainment Economies
eyeora is designed to change what half-time means for audiences — turning a 15-minute break into a cross-selling stage for artists, events, media and talent hunts, in front of sports audiences already gathered at scale.

Half-time becomes the show — live artists, events and talent hunts beamed into every sports venue
Artists & events
Holographic half-time performances and virtual concerts cross-sold to matchday audiences — no physical touring required.
Media & content
Exclusive drops, documentaries and behind-the-scenes moments premiered inside the venue while attention peaks.
Talent hunts
Fan-voted competitions and scouting showcases staged at half-time — audiences become the judges and the discovery engine.
24/7 sponsorship
A new sponsorship model that never switches off — persistent branded venues and activations live on eyeora around the clock, not just for 90 minutes.
The result: every match becomes a media property with a permanent commercial layer — sponsors, artists and rights holders earn long after the final whistle.
Section 4 · Impact & Reach
eyeora extends Aser's ecosystem into social impact and mass-audience engagement — connecting creators, grassroots clubs and supporters where they already are.








DAZN · Global sports streaming
Flat streams become spatial venues
Every DAZN rights package gains a social 3D venue: virtual suites, courtside seats and co-watching rooms — same feed, new inventory.
Wolico
Automated data integration feeding live stats, rights metadata and telemetry into spatial venues without manual pipelines.
Play for Change
Community and education projects distributed as immersive stories, with virtual venues that let supporters attend and fund from anywhere.
Lifestyle & consumer holdings
Consumer brands across the wider portfolio gain 3D product showrooms and holographic activations placed inside sports audiences at peak attention.
One integration layer, applied across the whole portfolio — rights, production, data, marketing and community all publish into the same spatial destination. aser.com/portfolio

Every community project becomes a story the world can step into
Social impact
Play for Change
Sport and education as a right, accessible to everyone — beyond physical, social and cultural barriers.

A global feed becomes a spatial match centre fans share together
Audience scale
OneFootball
One of the world's largest digital football platforms — news, live scores and streaming for a global fanbase.
Section 5 · Live Strategy
eyeora is actively building a dedicated model that turns local clubs into professional broadcasters. Low-cost 360° and AI tracking camera feeds are ingested, converted live into Web-XR, and distributed everywhere members already are — headsets, mobile and browsers.
The grassroots landscape
Grassroots sports clubs vary significantly in size depending on the sport, region and facility constraints, but most fall into a predictable dynamic between small community clubs and large multi-sport hubs. The global average sits at 150 to 300 members per club, combining active playing members, non-playing social members and youth participants.
| Region / Sport | Estimated Clubs | Total Participants | Avg. Members per Club |
|---|---|---|---|
| Global Football (Soccer) | 300,000+ | ~250 Million | ~800 (150 – 2,500+) |
| United Kingdom (Overall) | ~150,000 | ~8 Million | 150 – 250 (Median ~100–150) |
| United States Youth Sports | 200,000+ orgs | ~35 Million kids | 150 – 500 (varies by academy) |
| Australia (AFL, Netball, Cricket) | ~70,000 | ~12 Million | 200 – 450 (junior & senior) |
| European Union (Multi-Sport) | ~700,000 | ~60 Million registered | 80 – 150 (50%+ under 100) |
40–50%
Micro / single-team clubs (under 50 members) — local amateur adult teams, single-tier tennis or martial arts clubs
~40%
Medium community clubs (100 – 500 members) — Little League, junior soccer, cricket clubs with multiple age brackets
1–5%
Large multi-sport hubs (1,000 – 5,000+ members) — regional complexes, YMCA programs, European multi-sport clubs
Member composition · the typical 250-member club
40–50%
Active youth players (~100–130)
25–30%
Active adult players (~60–80)
10%
Coaches & staff volunteers (~15–25)
15–20%
Social / parent members (~40–60)




Module 01 · Digital Fan & Member Zone
The virtual clubhouse — members gather, watch and belong from anywhere
Section 6 · Live Platform
This is not a concept deck. Eight connected products are running now on demo.eyeora.com — one creation engine, endless social distribution across mobile, tablet, desktop, smart TV, XR headsets and holopod displays.

XR Verse
Immersive 3D worlds
Brand worlds, XR malls, creator experiences and live XR events across mobile, desktop, smart TVs and headsets.

Holopod
Life-size hologram display
Interactive hologram pods for live and on-demand 3D content — retail windows, conferences, fan zones and performances, controlled from an app.

Hologram XR
Hologram capture & delivery
AI-powered hologram generation, real-time performance capture and cross-platform distribution over a global CDN.

Live 360 Capture
Free XR live capture
Professional multi-camera 360° capture with multi-track audio and full immersive mixing — the on-ramp that turns any rights holder into an XR broadcaster.

Talent Hunt
Automated multi-round hunts
Contests, auditions, trials and academy scouting with hologram submissions, public voting, judge panels and automated scoring.

XR Music
Pay-per-minute streaming
Streaming by the minute at $0.001, with 80% to artists, real-time payments and social listening built in.

AI Studio
The content engine
One creative suite for hologram generation, 3D avatars, music production, video editing and automated scene building.

Sponsor System
24/7 spatial sponsorship
Fixed and variable ad bundles with cross-platform exposure across mobile, web, smart TV, headsets and holopod displays.
Enterprise-ready verticals
The same engine is already deployed as dedicated destinations per industry — each one live today.